How Did We Get Here? The History of curse game identities Told Through Tweets
blog Oct 18, 2022
I think that the majority of the time we are taught to identify ourselves by the things we do or the things we look like or the things we wear or the things we do for someone. I think that people are taught to identify themselves by those things that do not make them “us”. These things become our identity, our self-concept, and our sense of who we are. They are a part of us and we are not “them”.
I am here to tell you that all of the things you think you are or what you think you “should be” are not always what you are or what you are supposed to be.
The problem is that the things you think you are and the things you think are you do not always exist. Because we’ve been taught to think in certain ways, we have often confused our identity with identity itself. As a result, we are often convinced that our identity is real and cannot be faked. This is problematic because when we identify ourselves, we are denying ourselves the very thing that makes us real.
So what happens when a person is trying to identify themselves? For example, a person trying to identify their own identity as a “child of God” might be stuck in a time loop where they are trying to remember the past and cannot because they are looking for something that simply does not exist. A person who identifies themselves as a “child of God” might also be stuck in a time loop where the past is constantly reminding them that they are a child of God.
That’s what’s happening in Curse, which is a game that uses time-looping in a way that’s a little bit similar to what we see in the time loop of an amnesia game. In the game, you play a child of God, or you’re one, who is trying to remember the past so that you can live the life you imagined as a child of God.
I can’t stress enough how much I love this game. So much so that I was a little bit surprised just how much I loved it when I first heard the news. I had never played a game that was specifically a time-loop game before. I thought it was a kind of weird game, but one that was a lot of fun with its time-looping.
Well, now I just became a huge fan. The game is actually pretty simple in many ways, but it’s also a game that focuses on the past, the present, and the future. It’s basically a game that is an exploration of who you are. Its goal is to unravel your past and find out who you really are.
The game is a game that wants to be played alone, but a game that cares about you. It wants to find out what makes you tick, and then it hopes to change those things. For example, when a game does a story about a time-looping game, it hopes to discover the truth about its protagonist.
The game’s developers want to do one thing, but it does another. The game’s developers want to know what makes you tick, but they don’t want to know. This is the point when the game’s creators go to work on a new identity. The game wants to do what’s right, but it also wants to be a different person.
I hate this because I hate it and I hate it because I hate it. Curse is also known for having a lot of quirky personalities, but in the past they’ve also had characters who were always right. It’s a game about identity, it’s a game about people, and it’s a game about relationships, but the game creators wanted to find out what made those things tick.